Deals 8 Physical damage to the nearest enemy withing range. Your next melee attack deals mental damage.Ĭhannel 1. Gain 1 Spell Point and 3 stacks of Drunk. Gain 2 Spell Points and 4 stacks of Drunk. Empty spaces gain caltrops, dealing 6 True and Rooting enemies that move onto them. Potions Mastercraft - Greater Tonic of Armor Target ally gains 3 Spell Points and 66% increased Intelligence for 2 turns Potions Mastercraft - Greater Elixer of Focus Target ally gain 25 Strength for 2 turns. Potions Mastercraft - Greater Draught of Power Restore 35 Constitution to a target ally. Potions Mastercraft - Greater Healing Potion Throw a vile of acid at the target location, creating 3 bile puddles that last for 2 turns.? Targets caught in the acid puddle are lit on fire. Target ally gains 2 Spell Point and 33% increased Intelligence for 2 turns. Potions Advanced - Lesser Elixer of Focus Deals 4 physical damage, and deals half damage to adjacent spaces. The bomb detonates when the fuse counter reaches 0. Deal 4 Physical to first enemy in range.ĭeals 2 Physical to first enemy in range and move to nearby space.ĭeal 3 Physical to first enemy in range and push them back.īattle Ready. Gain 3 or 4 bonus Opportunity.ĭeal 1 Physical to first enemy in range. Grant 1 Spell Point to all nearby adventurers.Ĭhannel 1 or 2. Reduce all ability cooldowns in your entire party by 1.Ĭhannel 1. Damage detonates the mark, dealing 2 True to the target. Target foes are shrunk, reducing their Strength by 50% for 1 turn. Summon a wall of helpful wind that deflects 50% incoming ranged attacks. Any enemy who strikes you or a protected ally takes 2 Physical and is set on fire. Crit: 30% chance to apply 1 stack of Bleed. If Drunk 2, the allied combatant will be healed for 2 if the shield is broken.ĭeal 3 Physical to the first enemy in target column. Give an allied combatant a shield with 5 Constitution.
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